![]() ![]() It is important therefore that your construction offices are not on main roads (perhaps build them up tracks instead). I eventually traced this to the road that the offices were attached to was so congested with traffic that the workers were stuck in the building rather than moving to the site. Ensure that the work mode of the construction office is set to 'sweat shop' (default work mode) rather than 'take it easy' to make sure that they work a full day.Īnother problem I noticed in my latest run through of Tropico was that construction appeared to regularly get stuck and not progress when workers were being dispatched from certain construction offices. It is especially effective if you build them at opposite ends of your settlement. Whilst this doesn't actually improve the efficiency of them (which I agree is pretty terrible, lazy lazy workers) it does in my experience get building work completed faster. The obvious solution is to build more construction offices. (If you have the Modern Times DLC, a network of Metro Stations can help, but those get expensive pretty quickly they're much better for tying together two different "towns" than getting your people from one block to the next.) It doubles the price of the building, but this can be worth it for cheap buildings (like, say, Garages that make your builders spend less time walking) or if you think it'll eventually pay for itself (for anything that makes you money).ĭid I mention that building Garages will help? Grit your teeth and throw money at the problem with the "Quick Build" button on the thing being built. Side note: you don't need to buy blueprints to make the Cement Factory. You may build up to five Cement Factories, and each one will accelerate construction further. This allows you to build a Cement Factory, which makes your construction workers build things faster (and exports cement, which doesn't sell for much but doesn't require any input goods to make). If you wait for a Steam sale, you can get this at 75% off. ![]() Spend real world money to buy the Quick-dry Cement DLC. (At equal priorities, Construction Offices build the thing that's closest to the office.) You may have no idea which end of a hammer to swing, but your workers don't know that they'll build faster just too see your backside that much sooner. Alas, there is only one El Presidente, so make sure that the building he's supervising is on the highest priority, and that nothing else will be built first. Send El Presidente to oversee construction. The job satisfaction of college-education jobs is so high – usually 80-plus – that it's really not worth trying to compete with that.) (There's no good way to keep them from taking a college job, other than manipulating the open slots in the job - make sure there are no open slots, then make them all available and hire foreigners a split-second before the freighter arrives. Make sure the job satisfaction of being a builder is better than the job satisfaction of other available jobs. If there's a factory job available, then your builders may well decide to get an education and take that job. Pay your builders more, so your skilled builders won't walk off and take different jobs. Select traits and a background that increase worker training.Įnable the Literacy Program edict, set your Ministry to Council of Ministers, and have a TV Station set to Learning with Larry. This means they'll spend less time away from the job (or at least their breaks will be shorter).Ī skilled builder puts up structures much faster than a neophyte builder. Build Garages so that your workers can get to food, entertainment, churches, doctors, work, and their homes quickly. Make sure your workers' other needs can be satisfied quickly. ![]() But if you build the garage first, they'll build the mine and then drive back. This is particularly problematic when building mines or farms in remote places. Your workers take a construction truck out to the build site, but they walk back. When expanding to a new area, build a garage there first. Make your workers spend less time walking. ![]()
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